Apply your foundational skills to model a basic 3D object from start to finish using essential modeling tools and techniques.
Blocking with Primitives
-
Start by building the object using basic shapes like cubes, cylinders, and spheres.
-
Learn how to scale, position, and combine primitives to form the rough structure.
-
Understand the importance of blocking for speed and accuracy in early modeling stages.
Shaping with Extrude and Bevel
-
Use the extrude tool to extend faces and create depth or handles.
-
Apply the bevel tool to soften sharp edges and add realism.
-
Practice refining the base model while maintaining clean geometry.
Basic Symmetry and Mirroring
-
Learn how to model half the object and mirror it for efficiency.
-
Use the Mirror Modifier to ensure perfect symmetry and reduce manual work.
-
Understand best practices for setting pivot points and applying symmetry cleanly.