Course Content
Month 1| Introduction to 3D Animation & Basic Modeling || Week 1: Fundamentals of 3D Animation
Get started with the world of 3D by learning the basics of animation, industry workflows, and essential modeling tools. This session covers core concepts like 3D space, animation types, and how to create simple objects.
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Week 2: Hard Surface Asset Projects
Session 6: Blockout – Sci-fi Helmet (Part 1) 1. Blocking primary forms using primitives and mirror modifier 2. Reference usage and scale planning
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Week 3: Sculpting in Blender
Session 11: Blender Sculpt Mode Introduction 1. Sculpt mode layout and settings 2. Overview of brushes: Grab, Inflate, Clay, Smooth
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Week 2: Walk Cycles and Weight Shifts
Session 6: Skinning and Weight Painting 1. Skinning overview: Attaching mesh to skeleton 2. Understanding weight painting and vertex groups 3. Cleaning up skin weights to avoid deforming issues 4. Using automatic and manual skinning techniques
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3D Animation & VFX Masterclass: by Apex VisionWorks
About Lesson

Build your first stylized vehicle by following a simplified low-poly modeling approach, reinforcing shape analysis and reference-based design.


Step-by-Step Low-Poly Car Modeling

  • Construct a basic car model using simple shapes and minimal geometry.

  • Learn blocking techniques to establish the silhouette early in the process.

  • Focus on proportion and clean edge flow suitable for stylized or game-ready assets.


Importance of Reference Images

  • Understand how to analyze and use real-world references for accurate modeling.

  • Learn to break complex objects into manageable forms by studying side, front, and top views.

  • Set up image planes or background images in the viewport for guidance.


Shape Breakdown into Forms

  • Deconstruct the vehicle into primary (body), secondary (windows, wheels), and tertiary (details like headlights) forms.

  • Apply efficient modeling practices to maintain control and reduce unnecessary complexity.

  • Emphasize silhouette, volume, and functional structure in vehicle modeling.

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