CGI & VFX Masterclass by MasterFlair

9,999.00

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Course Overview

Become a production-ready CGI & VFX artist with MasterFlair’s industry-focused training program.

This course is designed to teach you how professionals actually create visual effects, not just how to use software. You’ll learn real workflows, real decision-making, and real standards used in studios.

With 50+ hours of structured training and 35+ hands-on projects, you’ll build practical skills and a portfolio that proves your ability.

What You’ll Learn

Who This Is For

What You Get

Outcome

By the end of this program, you’ll:

Course Curriculam

Unit 5: Advanced Topology Essentials

  • High-Poly vs Low-Poly Modeling
  • Boolean Operations & Cleanup
  • Advanced Modeling Tools
  • Topology for Animation vs. Games
  • Retopology in Blender

Unit 6: Hard Surface & Curve Modeling

  • Blockout – Sci-fi Helmet (Part 1)
  • Detail – Sci-fi Helmet (Part 2)
  • NURBS & Curve Modeling Basics
  • Prop Modeling – Weapon or Tool (Part 1)
  • Prop Modeling – Weapon or Tool (Part 2)

Unit 7: Digital Sculpting

  • Blender Sculpt Mode Introduction
  • Sculpting a Base Head (Part 1)
  • Sculpting a Base Head (Part 2)
  • Sculpting a Creature Bust
  • Sculpting Tools – Dynamesh & Remesh

Unit 8: The Art of UVs

  • What Are UVs?
  • Automatic UV Unwrapping
  • Manual Unwrapping Techniques
  • UV Layout Optimization
  • UVs for Games vs. Animation

Unit 9: Substance 3D Painter Fundamentals

  • Introduction to Substance Painter
  • Baking Maps in Substance 3D
  • Painting with Smart Materials
  • Adding Detail with Alphas & Brushes
  • Exporting Textures from Substance

Unit 10: Final Asset Texturing

  • Project Start – Texturing a Game Prop
  • Adding Surface Variation
  • Hand-Painting Accents
  • Finalizing & Exporting
  • Showcase & Feedback

Unit 11: Lighting Mastery

  • Introduction to Lighting in 3D
  • Three-Point Lighting Setup
  • Real-World vs. Artificial Lighting
  • Lighting for Mood & Atmosphere
  • Practical Lighting Examples

Unit 12: Rendering & Post-Processing

  • Introduction to Rendering Engines
  • Working with Eevee Render Engine
  • Working with Cycles Render Engine
  • Compositing & Color Correction
  • Milestone Project: Final Rendering

Unit 13: Rigging Fundamentals

  • Introduction to Rigging Concepts
  • Creating Skeletons and Bone Structures
  • Forward and Inverse Kinematics (FK/IK)
  • Setting Up Controllers for Animation
  • Practical Application of Rigging

Unit 14: Advanced Rigging Techniques

  • Skinning and Weight Painting
  • Joint and Bone Constraints
  • Rigging for Stylized vs. Realistic Characters
  • Advanced Rigging with Drivers and Expressions
  • Refining and Testing the Rig

Unit 15: Facial Rigging & Controls

  • Introduction to Facial Rigging
  • Blend Shapes and Morph Targets
  • Setting Up Advanced Facial Rigging Controls
  • Advanced Control Rig Setups
  • Facial Rigging for Games vs. Cinematic

Unit 16: Rigging Final Assessment

  • Final Rigging Project – Preparation
  • Importing Rigged Character into Unity/Unreal
  • Setting Up Basic Animations for Testing
  • Reviewing and Polishing the Final Rig

Milestone Project: Final Review & Portfolio

Unit 17: Animation Fundamentals

  • Introduction to the 12 Principles of Animation
  • Working with Keyframes and Animation Curves
  • Timing and Spacing in Animation
  • Understanding Easing and Motion
  • Creating Simple Animations with Keyframes

Unit 18: Body Mechanics (Walks & Runs)

  • Introduction to Walk Cycles
  • Walk Cycle - Understanding Weight Shifts
  • Refining Walk Cycles
  • Run and Jump Cycles
  • Weight Shifts in Character Animation

Unit 19: Acting & Expression

  • Introduction to Lip Syncing
  • Facial Expression and Emotion
  • Body Mechanics in Character Animation
  • Secondary Motion and Overlapping Actions
  • Acting and Performance in Animation

Unit 20: Advanced Animation

  • Animating Complex Movements and Actions
  • Polishing the Animation
  • Advanced Lip Sync and Dialogue Animation
  • Review of the Principles of Animation
  • Milestone Project: Final Animation Portfolio

Unit 21: Foundations of VFX

  • Getting Started with After Effects
  • Working with Keyframes & Animation Principles
  • Text Animation Essentials
  • Basic Masking & Shape Layers
  • Intro to Effects & Presets Panel

Unit 22: Cleanup & Visual Tricks

  • Audio Sync & Basic Editing
  • Green Screen Keying / Chroma Key
  • Advanced Keying Techniques
  • Object Removal (2D Cleanup)
  • Wire / Rope Removal Techniques

Unit 23: 3D Workflow & Tracking

  • Rotoscoping Essentials
  • Motion Tracking & Stabilization
  • Working with Mattes & Alpha Channels
  • Camera & 3D Layers in AE
  • Element 3D Basics

Unit 24: The Final Cut

  • Element 3D Advanced Techniques
  • Creating Sci-Fi FX with Saber Plugin
  • Particle Systems & Visual FX
  • Advanced Compositing & Color Grading
  • Graduation Project: Final VFX Shot Integration
How do you want to pay?

Full Payment, 3 Month EMI, 6 Month EMI

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CGI & VFX Masterclass by MasterFlairCGI & VFX Masterclass by MasterFlair
9,999.00
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