Course Content
Month 1| Introduction to 3D Animation & Basic Modeling || Week 1: Fundamentals of 3D Animation
Get started with the world of 3D by learning the basics of animation, industry workflows, and essential modeling tools. This session covers core concepts like 3D space, animation types, and how to create simple objects.
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Week 2: Hard Surface Asset Projects
Session 6: Blockout – Sci-fi Helmet (Part 1) 1. Blocking primary forms using primitives and mirror modifier 2. Reference usage and scale planning
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Week 3: Sculpting in Blender
Session 11: Blender Sculpt Mode Introduction 1. Sculpt mode layout and settings 2. Overview of brushes: Grab, Inflate, Clay, Smooth
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Week 2: Walk Cycles and Weight Shifts
Session 6: Skinning and Weight Painting 1. Skinning overview: Attaching mesh to skeleton 2. Understanding weight painting and vertex groups 3. Cleaning up skin weights to avoid deforming issues 4. Using automatic and manual skinning techniques
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3D Animation & VFX Masterclass: by Apex VisionWorks
About Lesson

Apply your foundational skills to model a basic 3D object from start to finish using essential modeling tools and techniques.


Blocking with Primitives

  • Start by building the object using basic shapes like cubes, cylinders, and spheres.

  • Learn how to scale, position, and combine primitives to form the rough structure.

  • Understand the importance of blocking for speed and accuracy in early modeling stages.


Shaping with Extrude and Bevel

  • Use the extrude tool to extend faces and create depth or handles.

  • Apply the bevel tool to soften sharp edges and add realism.

  • Practice refining the base model while maintaining clean geometry.


Basic Symmetry and Mirroring

  • Learn how to model half the object and mirror it for efficiency.

  • Use the Mirror Modifier to ensure perfect symmetry and reduce manual work.

  • Understand best practices for setting pivot points and applying symmetry cleanly.

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