Course Content
Level I: The Foundation
Level II: The Sculptor’s Forge
Level III: The Visual Alchemist
Level IV: The Puppet Master
Level V: The Life Breather
5 Topics
Sample Lesson
5 Topics
Sample Lesson
Unit 3: Introduction to Organic Modeling
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4 Topics
Session 1 – Blocking a Character (Base Mesh)
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Session 2 – Modeling a Simple Head
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Session 3 – Modeling a Simple Hand
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Session 4 – Edge Loops for Deformation
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Unit 4: Environment & Composition
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5 Topics
Session 1 – Blocking a Simple Room or Interior
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Session 2 – Building Props (Lamp, Table, Books)
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Session 3 – Scene Composition Basics
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Session 4 – Intro to Lighting in Blender
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Session 5 – Milestone Project: Review & Showcase
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Unit 5: Advanced Topology Essentials
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5 Topics
Session 1 – High-Poly vs Low-Poly Modeling
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Session 2 – Boolean Operations & Cleanup
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Session 3 – Advanced Modeling Tools
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Session 4 – Topology for Animation vs. Games
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Session 5 – Retopology in Blender
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Unit 6: Hard Surface & Curve Modeling
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5 Topics
Session 1 – Blockout – Sci-fi Helmet (Part 1)
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Session 2 – Detail – Sci-fi Helmet (Part 2)
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Session 3 – NURBS & Curve Modeling Basics
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Session 4 – Prop Modeling – Weapon or Tool (Part 1)
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Session 5 – Prop Modeling – Weapon or Tool (Part 2)
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Unit 7: Digital Sculpting
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5 Topics
Session 1 – Blender Sculpt Mode Introduction
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Session 2 – Sculpting a Base Head (Part 1)
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Session 3 – Sculpting a Base Head (Part 2)
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Session 4 – Sculpting a Creature Bust
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Session 5 – Sculpting Tools – Dynamesh & Remesh
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Unit 8: The Art of UVs
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5 Topics
Session 1 – What Are UVs?
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Session 2 – Automatic UV Unwrapping
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Session 3 – Manual Unwrapping Techniques
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Session 4 – UV Layout Optimization
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Session 5 – UVs for Games vs. Animation
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Unit 9: Substance 3D Painter Fundamentals
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5 Topics
Session 1 – Introduction to Substance Painter
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Session 2 – Baking Maps in Substance 3D
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Session 3 – Painting with Smart Materials
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Session 4 – Adding Detail with Alphas & Brushes
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Session 5 – Exporting Textures from Substance
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Unit 10: Final Asset Texturing
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5 Topics
Session 1 – Project Start – Texturing a Game Prop
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Session 2 – Adding Surface Variation
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Session 3 – Hand-Painting Accents
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Session 4 – Finalizing & Exporting
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Session 5 – Showcase & Feedback
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Unit 11: Lighting Mastery
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5 Topics
Session 1 – Introduction to Lighting in 3D
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Session 2 – Three-Point Lighting Setup
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Session 3 – Real-World vs. Artificial Lighting
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Session 4 – Lighting for Mood & Atmosphere
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Session 5 – Practical Lighting Examples
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Unit 12: Rendering & Post-Processing
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5 Topics
Session 1 – Introduction to Rendering Engines
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Session 2 – Working with Eevee Render Engine
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Session 3 – Working with Cycles Render Engine
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Session 4 – Compositing & Color Correction
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Session 5 – Milestone Project: Final Rendering
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Unit 13: Rigging Fundamentals
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5 Topics
Session 1 – Introduction to Rigging Concepts
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Session 2 – Creating Skeletons and Bone Structures
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Session 3 – Forward and Inverse Kinematics (FK/IK)
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Session 4 – Setting Up Controllers for Animation
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Session 5 – Practical Application of Rigging
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Unit 14: Advanced Rigging Techniques
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5 Topics
Session 1 – Skinning and Weight Painting
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Session 2 – Joint and Bone Constraints
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Session 3 – Rigging for Stylized vs. Realistic Characters
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Session 4 – Advanced Rigging with Drivers and Expressions
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Session 5 – Refining and Testing the Rig
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Unit 15: Facial Rigging & Controls
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5 Topics
Session 1 – Introduction to Facial Rigging
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Session 2 – Blend Shapes and Morph Targets
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Session 3 – Setting Up Advanced Facial Rigging Controls
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Session 4 – Advanced Control Rig Setups
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Session 5 – Facial Rigging for Games vs. Cinematic
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Unit 16: Rigging Final Assessment
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5 Topics
Session 1 – Final Rigging Project – Preparation
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Session 2 – Importing Rigged Character into Unity/Unreal
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Session 3 – Setting Up Basic Animations for Testing
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Session 4 – Reviewing and Polishing the Final Rig
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Session 5 – Milestone Project: Final Review & Portfolio
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Unit 17: Animation Fundamentals
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5 Topics
Session 1 – Introduction to the 12 Principles of Animation
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Session 2 – Working with Keyframes and Animation Curves
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Session 3 – Timing and Spacing in Animation
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Session 4 – Understanding Easing and Motion
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Session 5 – Creating Simple Animations with Keyframes
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Unit 18: Body Mechanics (Walks & Runs)
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5 Topics
Session 1 – Introduction to Walk Cycles
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Session 2 – Walk Cycle – Understanding Weight Shifts
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Session 3 – Refining Walk Cycles
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Session 4 – Run and Jump Cycles
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Session 5 – Weight Shifts in Character Animation
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Unit 19: Acting & Expression
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5 Topics
Session 1 – Introduction to Lip Syncing
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Session 2 – Facial Expression and Emotion
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Session 3 – Body Mechanics in Character Animation
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Session 4 – Secondary Motion and Overlapping Actions
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Session 5 – Acting and Performance in Animation
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Unit 20: Advanced Animation
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5 Topics
Session 1 – Animating Complex Movements and Actions
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Session 2 – Polishing the Animation
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Session 3 – Advanced Lip Sync and Dialogue Animation
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Session 4 – Review of the Principles of Animation
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Session 5 – Milestone Project: Final Animation Portfolio
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