CGI & VFX MasterClass by MasterFlair (Telugu Version)

What You’ll Learn
• Beginner → job-ready with a structured 24-week roadmap
• Real studio-style CGI & VFX production workflow
• Blender, Maya, Substance Painter & After Effects
• Portfolio-ready projects, not passive tutorials

Course Content

Level I: The Foundation
Unit 3: Introduction to Organic Modeling
4 Topics
Session 1 – Blocking a Character (Base Mesh)
Session 2 – Modeling a Simple Head
Session 3 – Modeling a Simple Hand
Session 4 – Edge Loops for Deformation
Unit 4: Environment & Composition
5 Topics
Session 1 – Blocking a Simple Room or Interior
Session 2 – Building Props (Lamp, Table, Books)
Session 3 – Scene Composition Basics
Session 4 – Intro to Lighting in Blender
Session 5 – Milestone Project: Review & Showcase
Level II: The Sculptor’s Forge
Unit 5: Advanced Topology Essentials
5 Topics
Session 1 – High-Poly vs Low-Poly Modeling
Session 2 – Boolean Operations & Cleanup
Session 3 – Advanced Modeling Tools
Session 4 – Topology for Animation vs. Games
Session 5 – Retopology in Blender
Unit 6: Hard Surface & Curve Modeling
5 Topics
Session 1 – Blockout – Sci-fi Helmet (Part 1)
Session 2 – Detail – Sci-fi Helmet (Part 2)
Session 3 – NURBS & Curve Modeling Basics
Session 4 – Prop Modeling – Weapon or Tool (Part 1)
Session 5 – Prop Modeling – Weapon or Tool (Part 2)
Unit 7: Digital Sculpting
5 Topics
Session 1 – Blender Sculpt Mode Introduction
Session 2 – Sculpting a Base Head (Part 1)
Session 3 – Sculpting a Base Head (Part 2)
Session 4 – Sculpting a Creature Bust
Session 5 – Sculpting Tools – Dynamesh & Remesh
Unit 8: The Art of UVs
5 Topics
Session 1 – What Are UVs?
Session 2 – Automatic UV Unwrapping
Session 3 – Manual Unwrapping Techniques
Session 4 – UV Layout Optimization
Session 5 – UVs for Games vs. Animation
Level III: The Visual Alchemist
Unit 9: Substance 3D Painter Fundamentals
5 Topics
Session 1 – Introduction to Substance Painter
Session 2 – Baking Maps in Substance 3D
Session 3 – Painting with Smart Materials
Session 4 – Adding Detail with Alphas & Brushes
Session 5 – Exporting Textures from Substance
Unit 10: Final Asset Texturing
5 Topics
Session 1 – Project Start – Texturing a Game Prop
Session 2 – Adding Surface Variation
Session 3 – Hand-Painting Accents
Session 4 – Finalizing & Exporting
Session 5 – Showcase & Feedback
Unit 11: Lighting Mastery
5 Topics
Session 1 – Introduction to Lighting in 3D
Session 2 – Three-Point Lighting Setup
Session 3 – Real-World vs. Artificial Lighting
Session 4 – Lighting for Mood & Atmosphere
Session 5 – Practical Lighting Examples
Unit 12: Rendering & Post-Processing
5 Topics
Session 1 – Introduction to Rendering Engines
Session 2 – Working with Eevee Render Engine
Session 3 – Working with Cycles Render Engine
Session 4 – Compositing & Color Correction
Session 5 – Milestone Project: Final Rendering
Level IV: The Puppet Master
Unit 13: Rigging Fundamentals
5 Topics
Session 1 – Introduction to Rigging Concepts
Session 2 – Creating Skeletons and Bone Structures
Session 3 – Forward and Inverse Kinematics (FK/IK)
Session 4 – Setting Up Controllers for Animation
Session 5 – Practical Application of Rigging
Unit 14: Advanced Rigging Techniques
5 Topics
Session 1 – Skinning and Weight Painting
Session 2 – Joint and Bone Constraints
Session 3 – Rigging for Stylized vs. Realistic Characters
Session 4 – Advanced Rigging with Drivers and Expressions
Session 5 – Refining and Testing the Rig
Unit 15: Facial Rigging & Controls
5 Topics
Session 1 – Introduction to Facial Rigging
Session 2 – Blend Shapes and Morph Targets
Session 3 – Setting Up Advanced Facial Rigging Controls
Session 4 – Advanced Control Rig Setups
Session 5 – Facial Rigging for Games vs. Cinematic
Unit 16: Rigging Final Assessment
5 Topics
Session 1 – Final Rigging Project – Preparation
Session 2 – Importing Rigged Character into Unity/Unreal
Session 3 – Setting Up Basic Animations for Testing
Session 4 – Reviewing and Polishing the Final Rig
Session 5 – Milestone Project: Final Review & Portfolio
Level V: The Life Breather
Unit 17: Animation Fundamentals
5 Topics
Session 1 – Introduction to the 12 Principles of Animation
Session 2 – Working with Keyframes and Animation Curves
Session 3 – Timing and Spacing in Animation
Session 4 – Understanding Easing and Motion
Session 5 – Creating Simple Animations with Keyframes
Unit 18: Body Mechanics (Walks & Runs)
5 Topics
Session 1 – Introduction to Walk Cycles
Session 2 – Walk Cycle – Understanding Weight Shifts
Session 3 – Refining Walk Cycles
Session 4 – Run and Jump Cycles
Session 5 – Weight Shifts in Character Animation
Unit 19: Acting & Expression
5 Topics
Session 1 – Introduction to Lip Syncing
Session 2 – Facial Expression and Emotion
Session 3 – Body Mechanics in Character Animation
Session 4 – Secondary Motion and Overlapping Actions
Session 5 – Acting and Performance in Animation
Unit 20: Advanced Animation
5 Topics
Session 1 – Animating Complex Movements and Actions
Session 2 – Polishing the Animation
Session 3 – Advanced Lip Sync and Dialogue Animation
Session 4 – Review of the Principles of Animation
Session 5 – Milestone Project: Final Animation Portfolio

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