CGI & VFX MasterClass by MasterFlair (English Version)

What You’ll Learn
• Beginner → job-ready with a structured 24-week roadmap
• Real studio-style CGI & VFX production workflow
• Blender, Maya, Substance Painter & After Effects
• Portfolio-ready projects, not passive tutorials

Course Content

Level I: The Foundation
Unit 3: Introduction to Organic Modeling
5 Topics
Session 01 – Blocking a Character (Base Mesh)
Session 02 – Modeling a Simple Head
Session 03 – Modeling a Simple Hand
Session 04 – Edge Loops for Deformation
Session 05 – Smoothing and Cleanup
Unit 4: Environment & Composition
5 Topics
Session 01 – Blocking a Simple Room or Interior
Session 02 – Building Props (Lamp, Table, Books)
Session 03 – Scene Composition Basics
Session 04 – Intro to Lighting in Blender
Session 05 – Milestone Project: Review & Showcase
Level II: The Sculptor’s Forge
Unit 5: Advanced Topology Essentials
5 Topics
High-Poly vs Low-Poly Modeling
Boolean Operations & Cleanup
Advanced Modeling Tools
Topology for Animation vs. Games
Retopology in Blender
Unit 6: Hard Surface & Curve Modeling
5 Topics
Blockout – Sci-fi Helmet (Part 1)
Detail – Sci-fi Helmet (Part 2)
NURBS & Curve Modeling Basics
Prop Modeling – Weapon or Tool (Part 1)
Prop Modeling – Weapon or Tool (Part 2)
Unit 7: Digital Sculpting
5 Topics
Blender Sculpt Mode Introduction
Sculpting a Base Head (Part 1)
Sculpting a Base Head (Part 2)
Sculpting a Creature Bust
Sculpting Tools – Dynamesh & Remesh
Unit 8: The Art of UVs
5 Topics
What Are UVs?
Automatic UV Unwrapping
Manual Unwrapping Techniques
UV Layout Optimization
UVs for Games vs. Animation
Level III: The Visual Alchemist
Unit 9: Substance 3D Painter Fundamentals
5 Topics
Introduction to Substance Painter
Baking Maps in Substance 3D
Painting with Smart Materials
Adding Detail with Alphas & Brushes
Exporting Textures from Substance
Unit 10: Final Asset Texturing
5 Topics
Project Start – Texturing a Game Prop
Adding Surface Variation
Hand-Painting Accents
Finalizing & Exporting
Showcase & Feedback
Unit 11: Lighting Mastery
5 Topics
Introduction to Lighting in 3D
Three-Point Lighting Setup
Real-World vs. Artificial Lighting
Lighting for Mood & Atmosphere
Practical Lighting Examples
Unit 12: Rendering & Post-Processing
5 Topics
Introduction to Rendering Engines
Working with Eevee Render Engine
Working with Cycles Render Engine
Compositing & Color Correction
Milestone Project: Final Rendering
Level IV: The Puppet Master
Unit 13: Rigging Fundamentals
5 Topics
Introduction to Rigging Concepts
Creating Skeletons and Bone Structures
Forward and Inverse Kinematics (FK/IK)
Setting Up Controllers for Animation
Practical Application of Rigging
Unit 14: Advanced Rigging Techniques
5 Topics
Skinning and Weight Painting
Joint and Bone Constraints
Rigging for Stylized vs. Realistic Characters
Advanced Rigging with Drivers and Expressions
Refining and Testing the Rig
Unit 15: Facial Rigging & Controls
5 Topics
Introduction to Facial Rigging
Blend Shapes and Morph Targets
Setting Up Advanced Facial Rigging Controls
Advanced Control Rig Setups
Facial Rigging for Games vs. Cinematic
Unit 16: Rigging Final Assessment
5 Topics
Final Rigging Project – Preparation
Importing Rigged Character into Unity/Unreal
Setting Up Basic Animations for Testing
Reviewing and Polishing the Final Rig
Milestone Project: Final Review & Portfolio
Level V: The Life Breather
Unit 17: Animation Fundamentals
5 Topics
Introduction to the 12 Principles of Animation
Working with Keyframes and Animation Curves
Timing and Spacing in Animation
Understanding Easing and Motion
Creating Simple Animations with Keyframes
Unit 18: Body Mechanics (Walks & Runs)
5 Topics
Introduction to Walk Cycles
Walk Cycle – Understanding Weight Shifts
Refining Walk Cycles
Run and Jump Cycles
Weight Shifts in Character Animation
Unit 19: Acting & Expression
5 Topics
Introduction to Lip Syncing
Facial Expression and Emotion
Body Mechanics in Character Animation
Secondary Motion and Overlapping Actions
Acting and Performance in Animation
Unit 20: Advanced Animation
5 Topics
Animating Complex Movements and Actions
Polishing the Animation
Advanced Lip Sync and Dialogue Animation
Review of the Principles of Animation
Milestone Project: Final Animation Portfolio

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