Course Content
Level I: The Foundation
Level II: The Sculptor’s Forge
Level III: The Visual Alchemist
Level IV: The Puppet Master
Level V: The Life Breather
5 Topics
Sample Lesson
5 Topics
Sample Lesson
Unit 3: Introduction to Organic Modeling
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5 Topics
Session 01 – Blocking a Character (Base Mesh)
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Session 02 – Modeling a Simple Head
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Session 03 – Modeling a Simple Hand
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Session 04 – Edge Loops for Deformation
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Session 05 – Smoothing and Cleanup
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Unit 4: Environment & Composition
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5 Topics
Session 01 – Blocking a Simple Room or Interior
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Session 02 – Building Props (Lamp, Table, Books)
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Session 03 – Scene Composition Basics
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Session 04 – Intro to Lighting in Blender
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Session 05 – Milestone Project: Review & Showcase
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Unit 5: Advanced Topology Essentials
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5 Topics
High-Poly vs Low-Poly Modeling
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Boolean Operations & Cleanup
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Advanced Modeling Tools
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Topology for Animation vs. Games
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Retopology in Blender
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Unit 6: Hard Surface & Curve Modeling
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5 Topics
Blockout – Sci-fi Helmet (Part 1)
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Detail – Sci-fi Helmet (Part 2)
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NURBS & Curve Modeling Basics
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Prop Modeling – Weapon or Tool (Part 1)
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Prop Modeling – Weapon or Tool (Part 2)
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Unit 7: Digital Sculpting
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5 Topics
Blender Sculpt Mode Introduction
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Sculpting a Base Head (Part 1)
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Sculpting a Base Head (Part 2)
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Sculpting a Creature Bust
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Sculpting Tools – Dynamesh & Remesh
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Unit 8: The Art of UVs
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5 Topics
What Are UVs?
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Automatic UV Unwrapping
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Manual Unwrapping Techniques
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UV Layout Optimization
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UVs for Games vs. Animation
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Unit 9: Substance 3D Painter Fundamentals
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5 Topics
Introduction to Substance Painter
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Baking Maps in Substance 3D
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Painting with Smart Materials
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Adding Detail with Alphas & Brushes
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Exporting Textures from Substance
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Unit 10: Final Asset Texturing
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5 Topics
Project Start – Texturing a Game Prop
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Adding Surface Variation
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Hand-Painting Accents
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Finalizing & Exporting
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Showcase & Feedback
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Unit 11: Lighting Mastery
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5 Topics
Introduction to Lighting in 3D
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Three-Point Lighting Setup
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Real-World vs. Artificial Lighting
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Lighting for Mood & Atmosphere
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Practical Lighting Examples
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Unit 12: Rendering & Post-Processing
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5 Topics
Introduction to Rendering Engines
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Working with Eevee Render Engine
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Working with Cycles Render Engine
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Compositing & Color Correction
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Milestone Project: Final Rendering
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Unit 13: Rigging Fundamentals
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5 Topics
Introduction to Rigging Concepts
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Creating Skeletons and Bone Structures
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Forward and Inverse Kinematics (FK/IK)
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Setting Up Controllers for Animation
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Practical Application of Rigging
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Unit 14: Advanced Rigging Techniques
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5 Topics
Skinning and Weight Painting
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Joint and Bone Constraints
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Rigging for Stylized vs. Realistic Characters
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Advanced Rigging with Drivers and Expressions
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Refining and Testing the Rig
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Unit 15: Facial Rigging & Controls
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5 Topics
Introduction to Facial Rigging
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Blend Shapes and Morph Targets
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Setting Up Advanced Facial Rigging Controls
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Advanced Control Rig Setups
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Facial Rigging for Games vs. Cinematic
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Unit 16: Rigging Final Assessment
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5 Topics
Final Rigging Project – Preparation
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Importing Rigged Character into Unity/Unreal
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Setting Up Basic Animations for Testing
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Reviewing and Polishing the Final Rig
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Milestone Project: Final Review & Portfolio
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Unit 17: Animation Fundamentals
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5 Topics
Introduction to the 12 Principles of Animation
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Working with Keyframes and Animation Curves
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Timing and Spacing in Animation
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Understanding Easing and Motion
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Creating Simple Animations with Keyframes
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Unit 18: Body Mechanics (Walks & Runs)
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5 Topics
Introduction to Walk Cycles
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Walk Cycle – Understanding Weight Shifts
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Refining Walk Cycles
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Run and Jump Cycles
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Weight Shifts in Character Animation
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Unit 19: Acting & Expression
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5 Topics
Introduction to Lip Syncing
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Facial Expression and Emotion
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Body Mechanics in Character Animation
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Secondary Motion and Overlapping Actions
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Acting and Performance in Animation
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Unit 20: Advanced Animation
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5 Topics
Animating Complex Movements and Actions
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Polishing the Animation
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Advanced Lip Sync and Dialogue Animation
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Review of the Principles of Animation
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Milestone Project: Final Animation Portfolio
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